Furthermore, all merchants that carry a Confusion scroll now also carry a Dimension Door scroll. The spell can now be used on any point on the current map that the party has already explored i.e it is no longer limited to the caster's visual range. This component brings the Dimension Door spell closer to its PnP counterpart. Creatures that are not allowed a saving throw, or that fail their saving throw, and whose level is below or equal to the level of the caster are struck unconscious for 4 rounds those whose level is 1 or 2 greater than the level of the caster are struck blind for 2 rounds those that are 3 or more levels above the level of the caster are disoriented and unable to think or act coherently for 1 round. Blind or unseeing creatures are not affected. spell to avoid the effects, if they are above the 6th level or above the level of the caster. All creatures in the area of effect are entitled a saving throw vs. Upon the casting of this spell, a vivid, fan-shaped spray of clashing colors spring forth in front of the caster. This component brings the Color Spray spell closer to its PnP counterpart. The original in-game descriptions of those spells suggests that this behavior may have been intended by the developers. This component changes the Minor Globe of Invulnerability and the Globe of Invulnerability spells and makes them dispellable by Dispel/Remove Magic, as per PnP rules. Since the hammer is supposed to be controlled telepathically (rather than being actually held or thrown) the wielder does not receive the standard penalty for holding a ranged weapon when engaged in close combat.Īllow Dispel/Remove Magic to take down Globes of Invulnerability However, it is now affected by the magic resistance of the target and no longer adds the strength bonus of its wielder to the damage that it deals. The hammer now deals magical damage and can strike from a distance. This component changes the magical hammer created by the level 2 cleric spell Spiritual Weapon into a ranged force weapon, as per PnP rules. Likewise, incorporeal creatures should by definition be immune.Ĭhange Spiritual Hammer into a ranged force weapon Since skeletal undead have no internal organs per PnP rules, they should not be affected by this particular attack and thus cannot die from having their intelligence score drained to zero. This component prevents skeletal undead (such as summoned Skeletons and Skeleton Warriors) and incorporeal creatures (such as Shadows, Wraiths and Spectres) from being affected by the Devour Brain attack of Illithids. Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack After that, you can turn it off again if you wish. In order for this tweak to work, you need to turn on the party AI for 5–10 seconds until the appropriate script block triggers. This component restores the PnP innate infravision trait to Half-Orc characters which was missing in the unmodded game. Restore innate infravision to Half-Orc characters This group of tweaks strives to bring various aspects of the game closer to Pen and Paper AD&D rules. Issue the command WeInstall atweaks and follow the instructions. Open a terminal in your installation directory. If you are on Linux, or another case-sensitive environment, you also need the tolower binary.Įxtract the aTweaks archive to your game-installation directory. If you don't already have one it is recommended you create a directory in your home directory, add that directory to your path and place your binaries there. Place the WeiDU and WeInstall binaries on your path. To use it you also need to download a copy of WeiDU. The primary aTweaks distribution for non-Windows systems is a standard, platform-independent. After installing the mod you can re-run "setup-atweaks.exe" in your BG2 folder to reinstall, uninstall or otherwise change its components. Before starting the installation procedure make sure that neither Baldur's Gate 2 nor any third-party editors such as Shadow Keeper and Infinity Explorer are currently running. In case you are installing this mod for a BG1Tutu or a BGT game point the installer to your BG1Tutu/ BGT folder instead. To start the installation procedure, simply double click on the self-extracting archive and point the installer to your Baldur's Gate 2 folder (default path C:\Program Files\Black Isle\BGII - SoA\). The primary Windows distribution of aTweaks comes as a self-extracting WinRAR archive. This mod is packaged and installed with WeiDU.
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